Saturday 19 May 2012

First Movement in Crysis


My first attempt at an elevator in Cryengine, a combination of both staircase and elevator. I quite enjoy the logical thinking behind creating these flowgraphs.
(Having a little trouble with fraps in Cryengine, will work on it!)


                                 
Here is my flowgraph for the movement of the staircase.



Saturday 12 May 2012

The Three Sisters

After doing some research on both Scottish and Australian landscape I have settled on using the blue mountains as my environment for the third experiment. Specifically the stone-forms known as the three sisters.

Here are some screen shots from my first attempt at modeling this mountainous landscape in Cryengine.

Word Mash-up!

References : http://technorati.com/entertainment/gaming/article/take-two-interactive-has-a-sweet/
                    : http://postcards.blogs.fortune.cnn.com/2012/05/10/500-coca-cola-muhtar-kent/?section=magazines_fortune

               : http://www.time.com/time/specials/packages/article/0,28804,2036683_2037183_2037185,00.html

Sunday 6 May 2012

Exp 2 Final Submission!

Experiment 2 Submission post


The Aggregated Axonometric I chose to work with was:

The three detailed textures I chose to place on the model were:



Here are the first three images of my monuments and the interaction between them and my created landscape:


The last two pictures are close-ups of each monument and with each there is a passage provided explaining my concepts:
Mies van der Rohe

For the monument in recognition of Mies van der Rohe the key concept behind my regime was that details can be monumental. I combined this idea with my own interpretation of his architectural style (specifically his larger works, IBM Plaza for example). I created a large vertical work of multiple columns which are not only detailed by a complex texture but also a external interweaving skeleton of thin rods. This heavily stylized physical representation of his work is how I chose to engage with Mies van der Rohe on an architectural level.
Remment Koolhaas
For the second monument I chose to create it drawing inspiration from monumental architecture in the past and focusing on how Rem used exterior shapes to relate to interior spaces. I experimented with the boundaries between the interior and exterior and how certain shapes can emphasise or dissolve this border. It is through this that I finalized on this design.

Links for models:
Meeting place: http://sketchup.google.com/3dwarehouse/details?mid=e7697989d80f4acad4698c31afc78564&prevstart=0
Remment Koolhaas Monument:http://sketchup.google.com/3dwarehouse/details?mid=eea154c867f6d398d4698c31afc78564&prevstart=0
*Due to crashes and other complications I'm still unable to recover my Mies van der Rohe monument or the staircase I created. Please let me know if this is unacceptable and I will try to fix it.
Mediafire link is here: 
http://mediafiredownload.org/1423-1dgghah.c/!230/